AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Spain: Q2 2022
Explore the performance of the top 5 hypercasual games on iOS in Spain during Q2 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hypercasual games on the iOS platform in Spain showcased varied performance patterns in terms of downloads, revenue, and active users. Here's a detailed look at their trends.
Fill The Fridge! from Rollic Games saw weekly downloads peaking at around 27K in mid-April, followed by a dip and subsequent rise to approximately 14K by the end of June. Weekly revenue fluctuated, reaching a high of $93 in mid-April and stabilizing around $45-$54 towards the end of the quarter. Active users increased steadily from 44K in late March to nearly 57K by the end of June.
Deliver It 3D by Voodoo experienced a significant spike in weekly downloads, peaking at 23K in late April before declining to around 4.3K by the end of June. Weekly revenue remained modest, with a peak at $28 in early May and tapering off to around $4 by the end of the quarter. Active users showed a strong start at 35K in early May, gradually decreasing to around 20K by late June.
Count Masters: Crowd Runner 3D from Freeplay LLC had a peak in weekly downloads of about 12K in mid-April, followed by a steady decline to approximately 6.9K by the end of June. Weekly revenue saw its highest at $46 in mid-April, stabilizing around $37-$39 towards the end of the quarter. Active users fluctuated, reaching a high of 51K in mid-April and settling around 40K by the end of June.
Going Balls by Supersonic Studios LTD showed a notable peak in weekly downloads at approximately 12K in mid-April, followed by a decline to around 3.3K by the end of June. Weekly revenue remained relatively low and stable, peaking at $32 in late June. Active users peaked at 38K in mid-April and stabilized around 25K by the end of June.
Bridge Race, also by Supersonic Studios LTD, reached its highest weekly downloads at around 8.8K in mid-April, then declined to approximately 4K by the end of June. Weekly revenue was modest, peaking at $40 in mid-April and tapering off to around $7 by late June. Active users peaked at 31K in mid-April and ended the quarter around 21K.
The data highlights the dynamic nature of user engagement and revenue generation in the hypercasual gaming sector on iOS in Spain. For more detailed insights, visit Sensor Tower.